After GDC: Thoughts on writing in games
One of the things I did at GDC this year was poke around in the game writers sessions. My motivations for doing so were two fold. On the one hand, after watching my roommate play countless hours of Mass Effect (replaying the original and then the sequel) in the last several weeks I was thinking that writing for games might be an interesting job which I'm more or less qualified for. On the other, I wanted to see what the state of the industry was with regard to thinking about narrative in games, since as might be evident from my previous post I think about this stuff a lot. The results were mixed, and you can find my thoughts after the jump. I've tried to keep it brief, but I'm afraid there were a lot of interesting sessions.