More backlog: Polygonal Fury
I've been meaning to write about Polygonal Fury from Armor Games for some time, and if I wait much longer it's going to be 2010. As is, it's already been months since I played the game and because I didn't jot down any notes at the time, I only have a vague recollection of why I thought this game was particularly blogworthy (apart from the fact that it was fun enough for me to finish). As a result I'll just use Polygonal Fury as an opportunity to poke at the game vs. simulation question due to the manner in which the player has somewhat peculiar limitations on how they exercise agency within the game space.