Entries in Game mechanics (1)

Friday
Nov262010

Breaking Player Immersion, or Why Fable 3 is a remarkable failure

I should start this post by emphasizing that it is more or less spoiler free. While I treat on a number of the mechanics and design decisions in Fable 3, I've kept almost everything about the game narrative out of it. That said, if you haven't played Fable 3, reading this post might make you disinclined to get the game. Oddly enough despite the title, that isn't actually my intent.

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