Narrative: The dark questions
What are we in conflict with?
What are we actually striving for?
What do we fear?
What do we hope for?
How will it end?
What are we in conflict with?
What are we actually striving for?
What do we fear?
What do we hope for?
How will it end?
Last week I had the pleasure of giving another guest lecture for Roxana Hadad's awesome online Game Design & Development course for Year 10 students in the UK (they'd be freshmen in the American HS system). Last year I gave a talk to her students about genre, but this year I decided to change it up a bit seeing as genre isn't necessarily the most useful construct in actually designing games. Instead I presented the idea of approaching game design as an inquiry process (using the term inquiry loosely). If you click the image below, you can download my slides for the talk as a .pdf.
Sometime later this week I'll try to post some content explaining what each slide was about, although hopefully many of them are self explanatory. I should also note that I've got a ton of screen shots in here, and I continue to borrow Valve's TF2 fonts for these presentations. If anyone has a better attribution for something than the ones I've provided, do let me know.